![]() For example, the Skyrim quest Missing in Action requires the player to rescue Thorald Gray-Mane from the Thalmor. ![]() Most of the story takes place in the head of the player. The world is big enough and the ways of interacting with it are clear and robust enough that the studio can get away with most questlines and characters having little impact on that world. ![]() While it might seem like a weakness, this has always been among the greatest appeals of Bethesda RPGs.
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